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Devlog
RaygueLike 2025
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Devlog
Week 7 progress
September 02, 2025
by
sirdorius
Gallery This was a pretty slow week as I was just wrapping everything up. I added some basic gear like in the tutorial (although without proper inventory management). I tweaked some of the level gener...
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Week 6 progress
August 26, 2025
by
sirdorius
Gallery This week I continued refactoring my AI spaghetti to use Behavior Trees instead. After some overanalysis of different implementations, including coroutines, functional, OOP and discriminated u...
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Week 5 progress
August 19, 2025
by
sirdorius
Week 5 Gallery This has been my favorite week so far! Turns out that going from 0 items to 6 and adding tougher enemies doubled the fun of the game in a few days and it feels less of a tech demo. I im...
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Week 4 progress
August 12, 2025
by
sirdorius
Week 4 gallery | Repo I implemented combat with some little damage animations. I also added a simple dice roll when calculating defense so there is a bit of randomness in the combat system. I spent mo...
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Week 3 progress
August 03, 2025
by
sirdorius
Week 3 gallery: https://imgur.com/a/hCrgzxE Week 3 done. I implemented FoV using an algorithm I had already used in the past for pathfinding , which weirdly enough contains an FoV pass. I’m not sure...
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Week 2 progress
July 28, 2025
by
sirdorius
Map generation I mixed the tunnel digging from the tutorial with the cave generator and the result looks pretty decent for now: Graphics Previously my 3d graphics looked like this: I went back to that...
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Turn and action resolution - ECS style
July 25, 2025
by
sirdorius
So using ECS is pretty straightforward for real time games, as long as you don’t mess up the execution order of systems too much. But how do you model turn based games using ECS? The code snippets b...
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Week 1 progress
July 21, 2025
by
sirdorius
So I loosely followed the tutorial for week 1 to get character moving and some blocking terrain in. Friflo.ECS has been pretty amazing! It's very well polished for such a relatively unknown ECS and se...
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Tech stack - Graphics API and wasm
July 18, 2025
by
sirdorius
For this project I was looking for an abstraction API over the different OpenGL implementations so that I don't have to write my code twice, and that would compile to both native targets and web (via...
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Tech stack - ECS and languages
July 18, 2025
by
sirdorius
I love how structuring programs works in ECS , and I think it's an overall better design pattern to the others (Actors based - Godot, Unreal; and Components based - Unity), and would love to see a ful...
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Tech stack - intro
July 18, 2025
by
sirdorius
So this year's RoguelikeDev Does The Complete Roguelike Tutorial has started. I've been wanting to do this for about two years and now the timing is good to start. I've been experimenting with a new t...
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