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RaygueLike 2025
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Devlog
Turn and action resolution - ECS style
July 25, 2025
by
sirdorius
So using ECS is pretty straightforward for real time games, as long as you don’t mess up the execution order of systems too much. But how do you model turn based games using ECS? The code snippets b...
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Week 1 progress
July 21, 2025
by
sirdorius
So I loosely followed the tutorial for week 1 to get character moving and some blocking terrain in. Friflo.ECS has been pretty amazing! It's very well polished for such a relatively unknown ECS and se...
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Tech stack - Graphics API and wasm
July 18, 2025
by
sirdorius
For this project I was looking for an abstraction API over the different OpenGL implementations so that I don't have to write my code twice, and that would compile to both native targets and web (via...
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Tech stack - ECS and languages
July 18, 2025
by
sirdorius
I love how structuring programs works in ECS , and I think it's an overall better design pattern to the others (Actors based - Godot, Unreal; and Components based - Unity), and would love to see a ful...
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Tech stack - intro
July 18, 2025
by
sirdorius
So this year's RoguelikeDev Does The Complete Roguelike Tutorial has started. I've been wanting to do this for about two years and now the timing is good to start. I've been experimenting with a new t...
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