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RaygueLike 2025

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Devlog

  • Turn and action resolution - ECS style
    July 25, 2025 by sirdorius
    So using ECS is pretty straightforward for real time games, as long as you don’t mess up the execution order of systems too much. But how do you model turn based games using ECS? The code snippets b... Continue reading
  • Week 1 progress
    July 21, 2025 by sirdorius
    So I loosely followed the tutorial for week 1 to get character moving and some blocking terrain in. Friflo.ECS has been pretty amazing! It's very well polished for such a relatively unknown ECS and se... Continue reading
  • Tech stack - Graphics API and wasm
    July 18, 2025 by sirdorius
    For this project I was looking for an abstraction API over the different OpenGL implementations so that I don't have to write my code twice, and that would compile to both native targets and web (via... Continue reading
  • Tech stack - ECS and languages
    July 18, 2025 by sirdorius
    I love how structuring programs works in ECS , and I think it's an overall better design pattern to the others (Actors based - Godot, Unreal; and Components based - Unity), and would love to see a ful... Continue reading
  • Tech stack - intro
    July 18, 2025 by sirdorius
    So this year's RoguelikeDev Does The Complete Roguelike Tutorial has started. I've been wanting to do this for about two years and now the timing is good to start. I've been experimenting with a new t... Continue reading
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Updated 14 hours ago