Week 7 progress
RaygueLike 2025 » Devlog
This was a pretty slow week as I was just wrapping everything up. I added some basic gear like in the tutorial (although without proper inventory management). I tweaked some of the level generation parameters so that it gets progressively harder, trying to keep the difficulty up with the level up. And I reworked the UI to show more information.
These are the 4 items I added this week:
How the UI looks right now:
This week I plan to do some QoL changes and bug fixes before I make the Itch release public (indexed from the main site)
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RaygueLike 2025
Status | In development |
Author | sirdorius |
Genre | Strategy |
Tags | No AI, Open Source, Roguelike, sourcecode, Turn-based |
More posts
- Week 6 progress16 days ago
- Week 5 progress22 days ago
- Week 4 progress30 days ago
- Week 3 progress38 days ago
- Week 2 progress45 days ago
- Turn and action resolution - ECS style47 days ago
- Week 1 progress51 days ago
- Tech stack - Graphics API and wasm55 days ago
- Tech stack - ECS and languages55 days ago
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