Week 7 progress
RaygueLike 2025 » Devlog
This was a pretty slow week as I was just wrapping everything up. I added some basic gear like in the tutorial (although without proper inventory management). I tweaked some of the level generation parameters so that it gets progressively harder, trying to keep the difficulty up with the level up. And I reworked the UI to show more information.
These are the 4 items I added this week:

How the UI looks right now:

This week I plan to do some QoL changes and bug fixes before I make the Itch release public (indexed from the main site)
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RaygueLike 2025
Following a basic roguelike tutorial
| Status | In development |
| Author | sirdorius |
| Genre | Strategy |
| Tags | No AI, Open Source, Roguelike, sourcecode, Turn-based |
More posts
- Week 6 progress62 days ago
- Week 5 progress69 days ago
- Week 4 progress76 days ago
- Week 3 progress85 days ago
- Week 2 progress91 days ago
- Turn and action resolution - ECS style94 days ago
- Week 1 progress98 days ago
- Tech stack - Graphics API and wasmJul 18, 2025
- Tech stack - ECS and languagesJul 18, 2025
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