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RayLike 2025

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Devlog

  • Tech stack - Graphics API and wasm
    July 18, 2025 by sirdorius
    For this project I was looking for an abstraction API over the different OpenGL implementations so that I don't have to write my code twice, and that would compile to both native targets and web (via... Continue reading
  • Tech stack - ECS and languages
    July 18, 2025 by sirdorius
    I love how structuring programs works in ECS , and I think it's an overall better design pattern to the others (Actors based - Godot, Unreal; and Components based - Unity), and would love to see a ful... Continue reading
  • Tech stack - intro
    July 18, 2025 by sirdorius
    So this year's RoguelikeDev Does The Complete Roguelike Tutorial has started. I've been wanting to do this for about two years and now the timing is good to start. I've been experimenting with a new t... Continue reading
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